Objective: Score points by strategically sowing, stockpiling, and harvesting cards. The first player to reach 150 points wins.
Setup: Using a standard 52-card deck, one player deals 12 cards to each player and 4 cards are placed face-up on the board. On the first turn, the non-dealer is only allowed to look at their first three cards and play one of these cards. After the first play, they may look at the remainder of their hand.
Card Values for Playing (not for scroing):
Actions: Each turn, a player can take one of three actions:
Example: If the board has a 5 and a 6, and the player has a Jack (11), they can harvest the 5 and 6 with their Jack (11).
Example: If the board has a 5 pile, a 6 pile, and an 11 pile, and the player has a Jack (11), they can harvest the 5, 6, and 11 piles with their Jack (11).
Clearing the board (no piles are left on the board after harvesting) gives bonus points (25 points by default).
Example: You play a Jack. You also have another Jack in your hand. You select two piles from the board: Pile(5) and Pile(6). The combination of Pile(5) + Pile(6) sums to 11, matching your played Jack (Condition a). There are no remaining selected piles (Condition b is met). You have another Jack in hand (Condition c). This is valid. The new pile contains the played Jack (showing) and whatever was in the Pile(5) and Pile(6).
Example: You play a Jack. You also have another Jack in your hand. You select three piles from the board: Pile(11), Pile(5), and Pile(6). The combination of Pile(5) + Pile(6) sums to 11, matching your played Jack (Condition a). The remaining selected Pile(11) also matches your played Jack (Condition b). You have another Jack in hand (Condition c). This is valid. The new pile contains the played Jack, Pile(11) and Pile(5) + Pile(6).
Example: You play a Jack. You also have another Jack in your hand. You select five piles from the board: Pile(11), Pile(8), Pile(6), Pile(5), and Pile(3). The combination of Pile(8) + Pile(3) sums to 11, matching your played Jack (Condition a). The combination of Pile(5) + Pile(6) sums to 11, matching your played Jack (Condition a). The remaining selected Pile(11) also matches your played Jack (Condition b). You have another Jack in hand (Condition c). This is valid. The new pile contains the played Jack, Pile(11), Pile(8) + Pile(3), and Pile(5) + Pile(6).
Scoring:
Gameplay: Players alternate turns. The non-dealer starts (with limited card visibility on their first turn). Play continues until one player reaches 150 points.